1 00:00:04,150 --> 00:00:01,990 this video is a response to a discussion 2 00:00:06,789 --> 00:00:04,160 between former fighter pilot chris lato 3 00:00:07,990 --> 00:00:06,799 and thermal camera technician dave fulch 4 00:00:10,310 --> 00:00:08,000 in that discussion 5 00:00:12,070 --> 00:00:10,320 dave claimed to debunk my rotating glare 6 00:00:14,230 --> 00:00:12,080 hypothesis for the gimbal video and 7 00:00:15,829 --> 00:00:14,240 chris claims to understand this 8 00:00:17,349 --> 00:00:15,839 i'll demonstrate that neither claim is 9 00:00:19,269 --> 00:00:17,359 true 10 00:00:21,029 --> 00:00:19,279 but first let's start by establishing 11 00:00:23,509 --> 00:00:21,039 some facts 12 00:00:25,509 --> 00:00:23,519 firstly this is an example of infrared 13 00:00:27,750 --> 00:00:25,519 glare that obscures an entire plane 14 00:00:29,589 --> 00:00:27,760 it's from the chilean navy ufo case that 15 00:00:34,150 --> 00:00:29,599 was solved in 2017. 16 00:00:36,470 --> 00:00:34,160 it's an airbus a340 iberia flight 6830 17 00:00:37,430 --> 00:00:36,480 in infrared we see only large glares 18 00:00:39,670 --> 00:00:37,440 around the engine 19 00:00:41,830 --> 00:00:39,680 and we can't see the plane so infrared 20 00:00:44,470 --> 00:00:41,840 glare exists 21 00:00:46,310 --> 00:00:44,480 secondly this is a narrow field of view 22 00:00:48,630 --> 00:00:46,320 a thousand millimeter focal length the 23 00:00:50,470 --> 00:00:48,640 plane is over 60 miles away so infrared 24 00:00:52,470 --> 00:00:50,480 layer that obscures an airplane exists 25 00:00:54,709 --> 00:00:52,480 in narrow field of view 26 00:00:55,830 --> 00:00:54,719 thirdly the shape of a glare is relative 27 00:00:57,750 --> 00:00:55,840 to the camera 28 00:00:59,830 --> 00:00:57,760 so if you rotate the camera the scene 29 00:01:01,990 --> 00:00:59,840 rotates but the glare will stay in the 30 00:01:03,430 --> 00:01:02,000 same orientation in the video 31 00:01:05,270 --> 00:01:03,440 you can demonstrate this with a phone 32 00:01:07,030 --> 00:01:05,280 pointing at a flashlight rotate the 33 00:01:09,670 --> 00:01:07,040 phone and in the video the background 34 00:01:12,390 --> 00:01:09,680 rotates but the glare does not 35 00:01:15,030 --> 00:01:12,400 fourthly a derotation mechanism will 36 00:01:16,230 --> 00:01:15,040 rotate the entire image glare and all 37 00:01:17,749 --> 00:01:16,240 and will have no effect on the 38 00:01:19,109 --> 00:01:17,759 orientation of the glare within the 39 00:01:21,749 --> 00:01:19,119 scene 40 00:01:23,590 --> 00:01:21,759 what does that mean well the aptly a 41 00:01:25,190 --> 00:01:23,600 camera system is mounted inside a pod 42 00:01:25,749 --> 00:01:25,200 that must rotate to keep tracking an 43 00:01:27,590 --> 00:01:25,759 object 44 00:01:29,670 --> 00:01:27,600 but the pilot does not want the image on 45 00:01:30,310 --> 00:01:29,680 screen rotating they want the horizon on 46 00:01:32,390 --> 00:01:30,320 their screen 47 00:01:34,469 --> 00:01:32,400 to match the horizon through the window 48 00:01:35,429 --> 00:01:34,479 so there's a d rotation mechanism built 49 00:01:37,510 --> 00:01:35,439 in to correct that 50 00:01:40,789 --> 00:01:37,520 it simply rotates the entire image back 51 00:01:43,830 --> 00:01:40,799 so the horizon is in the right place 52 00:01:45,670 --> 00:01:43,840 finally if you derotate an image in 53 00:01:47,030 --> 00:01:45,680 which the background has rotated but the 54 00:01:48,469 --> 00:01:47,040 glare has not rotated 55 00:01:50,550 --> 00:01:48,479 then it's going to look like the glare 56 00:01:52,069 --> 00:01:50,560 rotates but the background doesn't 57 00:01:53,670 --> 00:01:52,079 we can demonstrate that by using the 58 00:01:56,230 --> 00:01:53,680 same video from earlier 59 00:01:57,749 --> 00:01:56,240 the simplest way to de-rotate it is just 60 00:01:59,670 --> 00:01:57,759 to film it with another camera 61 00:02:01,749 --> 00:01:59,680 now the image remains stable but the 62 00:02:04,870 --> 00:02:01,759 glare seems to rotate 63 00:02:06,950 --> 00:02:04,880 to recap infrared glare exists it can 64 00:02:08,150 --> 00:02:06,960 cover a plane it exists even in narrow 65 00:02:10,229 --> 00:02:08,160 field of view 66 00:02:12,070 --> 00:02:10,239 glare shape is relative to the camera 67 00:02:13,110 --> 00:02:12,080 rotating the camera rotates the scene 68 00:02:14,710 --> 00:02:13,120 but not the glare 69 00:02:17,750 --> 00:02:14,720 so the angle of the glare relative to 70 00:02:20,869 --> 00:02:17,760 the scene changes derotating the image 71 00:02:22,550 --> 00:02:20,879 rotates everything the same amount 72 00:02:24,390 --> 00:02:22,560 derotating an image where the background 73 00:02:26,150 --> 00:02:24,400 has rotated but the glare has not will 74 00:02:30,150 --> 00:02:26,160 make it look like the background has not 75 00:02:33,030 --> 00:02:30,160 rotated but the glare has rotated 76 00:02:33,670 --> 00:02:33,040 okay now let's get into dave's debunking 77 00:02:35,270 --> 00:02:33,680 first of all 78 00:02:38,630 --> 00:02:35,280 dave agrees with me about the function 79 00:02:42,070 --> 00:02:38,640 of the derotation mechanism 80 00:02:44,790 --> 00:02:42,080 why do you need that i guess like 81 00:02:45,910 --> 00:02:44,800 let's say you have your gimbal when it's 82 00:02:47,589 --> 00:02:45,920 rotating 83 00:02:49,190 --> 00:02:47,599 you don't want the scene to rotate to 84 00:02:51,990 --> 00:02:49,200 the side so you have a d 85 00:02:53,990 --> 00:02:52,000 rotation counteract that it's going to 86 00:02:55,670 --> 00:02:54,000 rotate the whole scene 87 00:02:57,910 --> 00:02:55,680 okay so we're all in agreement the 88 00:02:58,390 --> 00:02:57,920 derotation mechanism rotates the entire 89 00:02:59,830 --> 00:02:58,400 scene 90 00:03:02,309 --> 00:02:59,840 and it's there to keep the horizon in 91 00:03:03,670 --> 00:03:02,319 the right place so let's see dave's 92 00:03:06,149 --> 00:03:03,680 objection 93 00:03:07,110 --> 00:03:06,159 the big thing is refraction versus 94 00:03:09,830 --> 00:03:07,120 reflection 95 00:03:10,309 --> 00:03:09,840 because he likes talking about how the 96 00:03:15,030 --> 00:03:10,319 glare 97 00:03:16,309 --> 00:03:15,040 about it's um 98 00:03:18,070 --> 00:03:16,319 it's something to do where there's 99 00:03:20,790 --> 00:03:18,080 already an existing glare 100 00:03:21,430 --> 00:03:20,800 and then he theorizes that the gimbal 101 00:03:23,270 --> 00:03:21,440 moves 102 00:03:25,509 --> 00:03:23,280 and then like a derotation device 103 00:03:28,149 --> 00:03:25,519 counteracts the rotation 104 00:03:28,630 --> 00:03:28,159 of the gimbal moving but what i'm saying 105 00:03:34,710 --> 00:03:28,640 is 106 00:03:35,910 --> 00:03:34,720 it's going to rotate the whole scene 107 00:03:38,869 --> 00:03:35,920 opposed to 108 00:03:39,910 --> 00:03:38,879 refracting if you have a lens like this 109 00:03:43,190 --> 00:03:39,920 this is like a 110 00:03:44,869 --> 00:03:43,200 silicone then you might have some 111 00:03:47,350 --> 00:03:44,879 refraction with the glare 112 00:03:49,670 --> 00:03:47,360 you have the lens moving but the d 113 00:03:51,990 --> 00:03:49,680 rotation device that he touches on 114 00:03:53,110 --> 00:03:52,000 it's it's not that at all it's it's a 115 00:03:55,830 --> 00:03:53,120 couple mirrors 116 00:03:56,789 --> 00:03:55,840 like this that are going to rotate the 117 00:03:59,350 --> 00:03:56,799 whole scene 118 00:04:00,390 --> 00:03:59,360 so the object can't independently rotate 119 00:04:02,190 --> 00:04:00,400 on its own 120 00:04:03,910 --> 00:04:02,200 magically like this glare that he's 121 00:04:06,710 --> 00:04:03,920 hypothesizing with 122 00:04:08,550 --> 00:04:06,720 follow that he says the derotation 123 00:04:09,830 --> 00:04:08,560 device rotates the whole scene which is 124 00:04:11,750 --> 00:04:09,840 what i say 125 00:04:13,270 --> 00:04:11,760 then he says as opposed to refracting 126 00:04:14,949 --> 00:04:13,280 which doesn't really make any sense but 127 00:04:16,550 --> 00:04:14,959 it's also irrelevant as it just agreed 128 00:04:17,909 --> 00:04:16,560 with me that the de-rotation mechanism 129 00:04:20,469 --> 00:04:17,919 rotates the entire scene 130 00:04:22,310 --> 00:04:20,479 including the glare by the same amount 131 00:04:24,870 --> 00:04:22,320 remember what we established earlier 132 00:04:27,350 --> 00:04:24,880 glare shape is relative to the camera if 133 00:04:29,909 --> 00:04:27,360 the camera rotates the scene will rotate 134 00:04:31,030 --> 00:04:29,919 but the glare will not derotating the 135 00:04:32,710 --> 00:04:31,040 entire image 136 00:04:36,070 --> 00:04:32,720 makes it looks like the scene is not 137 00:04:39,110 --> 00:04:36,080 rotating but the glare is rotating 138 00:04:41,430 --> 00:04:39,120 how does chris respond to this 139 00:04:43,510 --> 00:04:41,440 so the way i understand it is that it's 140 00:04:44,550 --> 00:04:43,520 coming in and so there's a glare somehow 141 00:04:48,550 --> 00:04:44,560 on the lens 142 00:04:50,790 --> 00:04:48,560 that but it's not it it rotates 143 00:04:51,909 --> 00:04:50,800 right and so the actual scent the image 144 00:04:53,670 --> 00:04:51,919 is is the same 145 00:04:56,070 --> 00:04:53,680 right it's seeing the image but since 146 00:04:58,150 --> 00:04:56,080 the glass is rotating on top of it 147 00:04:59,909 --> 00:04:58,160 that changes just the glare but not 148 00:05:02,070 --> 00:04:59,919 really all the other image which is seen 149 00:05:03,990 --> 00:05:02,080 normally that's the way i understand it 150 00:05:05,510 --> 00:05:04,000 well kind of glare isn't something 151 00:05:07,510 --> 00:05:05,520 that's on the lens 152 00:05:09,670 --> 00:05:07,520 glare is a scattering of light or 153 00:05:10,469 --> 00:05:09,680 radiation around a very bright radiation 154 00:05:12,469 --> 00:05:10,479 source 155 00:05:14,390 --> 00:05:12,479 a lens window or mirror has 156 00:05:15,990 --> 00:05:14,400 imperfections so a small portion of the 157 00:05:17,110 --> 00:05:16,000 light gets scattered 158 00:05:18,870 --> 00:05:17,120 the amount and direction of this 159 00:05:20,710 --> 00:05:18,880 scattering is defined by the glare 160 00:05:22,310 --> 00:05:20,720 spread function which is also called the 161 00:05:23,670 --> 00:05:22,320 point spread function 162 00:05:25,670 --> 00:05:23,680 but i think what he's trying to convey 163 00:05:27,430 --> 00:05:25,680 here is that the glare has already 164 00:05:29,830 --> 00:05:27,440 rotated relative to the horizon because 165 00:05:32,550 --> 00:05:29,840 the camera has rotated 166 00:05:33,350 --> 00:05:32,560 dave's response to this is interesting 167 00:05:35,350 --> 00:05:33,360 okay 168 00:05:36,629 --> 00:05:35,360 we'll touch on that um there's going to 169 00:05:38,710 --> 00:05:36,639 be two different 170 00:05:39,670 --> 00:05:38,720 sensors there's going to be a daylight 171 00:05:41,749 --> 00:05:39,680 camera sensor 172 00:05:43,510 --> 00:05:41,759 which is going to utilize the sapphire 173 00:05:44,710 --> 00:05:43,520 glass then there's going to be the 174 00:05:46,390 --> 00:05:44,720 infrared sensor 175 00:05:48,550 --> 00:05:46,400 that's it's going to have this kind of 176 00:05:51,749 --> 00:05:48,560 acid germanium or silicone or 177 00:05:53,110 --> 00:05:51,759 some other type of semiconductor 178 00:05:55,830 --> 00:05:53,120 metalloid 179 00:05:58,309 --> 00:05:55,840 so what what they're doing there is heat 180 00:06:01,189 --> 00:05:58,319 doesn't travel through just glass 181 00:06:02,629 --> 00:06:01,199 sapphire glass it actually blocks it so 182 00:06:04,230 --> 00:06:02,639 if you're trying to run from the cops 183 00:06:05,350 --> 00:06:04,240 one of your best places to hide is 184 00:06:07,029 --> 00:06:05,360 probably a greenhouse 185 00:06:09,270 --> 00:06:07,039 just nothing but glass sounds legit 186 00:06:11,670 --> 00:06:09,280 right as dave is the ir expert right 187 00:06:13,430 --> 00:06:11,680 wrong the lockheed martin sniper 188 00:06:14,390 --> 00:06:13,440 targeting pot that chris is probably 189 00:06:16,790 --> 00:06:14,400 familiar with 190 00:06:18,550 --> 00:06:16,800 actually uses a sapphire glass window 191 00:06:20,309 --> 00:06:18,560 specifically because sapphire glass is 192 00:06:23,029 --> 00:06:20,319 transparent to both visible light 193 00:06:24,230 --> 00:06:23,039 and medium wave infrared the lantern and 194 00:06:26,150 --> 00:06:24,240 at-flare parts use 195 00:06:27,830 --> 00:06:26,160 zinc sulfide which is similar to 196 00:06:29,189 --> 00:06:27,840 germanium in that it's transparent to 197 00:06:31,350 --> 00:06:29,199 the long wave infrared 198 00:06:33,670 --> 00:06:31,360 however it's also transparent to visible 199 00:06:35,189 --> 00:06:33,680 light germanium is opaque 200 00:06:37,430 --> 00:06:35,199 so that dave's misunderstanding 201 00:06:38,950 --> 00:06:37,440 something fairly significant 202 00:06:41,110 --> 00:06:38,960 so dave's objection doesn't really make 203 00:06:42,790 --> 00:06:41,120 any sense until his credit chris later 204 00:06:45,189 --> 00:06:42,800 admits he didn't really understand what 205 00:06:47,029 --> 00:06:45,199 dave is saying and asked him to clarify 206 00:06:48,309 --> 00:06:47,039 i understand that argument actually can 207 00:06:50,950 --> 00:06:48,319 you go through that again 208 00:06:53,350 --> 00:06:50,960 please so the d rotation device is 209 00:06:54,950 --> 00:06:53,360 something similar to this you can see 210 00:06:58,070 --> 00:06:54,960 when i turn it it rotates the whole 211 00:07:00,309 --> 00:06:58,080 scene it ro it rotates 212 00:07:03,510 --> 00:07:00,319 opposite the sensor so that the sensor 213 00:07:05,270 --> 00:07:03,520 always sees the correct up and down 214 00:07:06,629 --> 00:07:05,280 is that what you're saying sure and 215 00:07:08,870 --> 00:07:06,639 that's what his big 216 00:07:10,710 --> 00:07:08,880 argument was at first until i showed him 217 00:07:14,950 --> 00:07:10,720 on with it using his own 218 00:07:15,510 --> 00:07:14,960 um example um the atlar pdf i think he 219 00:07:18,309 --> 00:07:15,520 found 220 00:07:20,070 --> 00:07:18,319 online somewhere that should like um 221 00:07:21,029 --> 00:07:20,080 what the internals were like internal 222 00:07:22,790 --> 00:07:21,039 schematics 223 00:07:24,150 --> 00:07:22,800 and i said well that derotation device 224 00:07:26,230 --> 00:07:24,160 it explains that it's 225 00:07:27,430 --> 00:07:26,240 it's a mirror it's an infrared mirror 226 00:07:28,070 --> 00:07:27,440 which you're not going to have on 227 00:07:31,189 --> 00:07:28,080 anything 228 00:07:31,670 --> 00:07:31,199 like this these are all internal optics 229 00:07:34,790 --> 00:07:31,680 of 230 00:07:36,550 --> 00:07:34,800 app fleer or fliers that um 231 00:07:38,230 --> 00:07:36,560 yeah you're not gonna have any exposure 232 00:07:40,870 --> 00:07:38,240 to them unless you're somebody 233 00:07:42,469 --> 00:07:40,880 like myself or john that makes any sense 234 00:07:44,070 --> 00:07:42,479 notice he doesn't really make any points 235 00:07:45,909 --> 00:07:44,080 here and then ends it with an argument 236 00:07:47,430 --> 00:07:45,919 to authority the john he refers to is 237 00:07:48,950 --> 00:07:47,440 john earhart who had a similar 238 00:07:50,469 --> 00:07:48,960 misunderstanding that i covered in 239 00:07:52,390 --> 00:07:50,479 another video 240 00:07:54,070 --> 00:07:52,400 chris recognizes both this appeal to 241 00:07:55,510 --> 00:07:54,080 authority and the lack of a point and 242 00:07:57,749 --> 00:07:55,520 presses him some more 243 00:07:59,350 --> 00:07:57,759 basically you're saying that well first 244 00:08:02,390 --> 00:07:59,360 you actually work on these things so 245 00:08:02,869 --> 00:08:02,400 you you can be considered to know where 246 00:08:04,710 --> 00:08:02,879 you 247 00:08:06,790 --> 00:08:04,720 at least the internals but now that 248 00:08:07,749 --> 00:08:06,800 derotation device so the fact that that 249 00:08:10,790 --> 00:08:07,759 that 250 00:08:13,510 --> 00:08:10,800 argument 251 00:08:13,909 --> 00:08:13,520 and dave fails to provide any answer 252 00:08:17,110 --> 00:08:13,919 because 253 00:08:17,990 --> 00:08:17,120 he was thinking that the d rotation 254 00:08:20,230 --> 00:08:18,000 device would have 255 00:08:21,350 --> 00:08:20,240 was something like this that was a lens 256 00:08:22,950 --> 00:08:21,360 that would turn 257 00:08:25,029 --> 00:08:22,960 and so if you already have an existing 258 00:08:27,589 --> 00:08:25,039 glare then this lens 259 00:08:28,629 --> 00:08:27,599 could rotate the glare because of the 260 00:08:31,270 --> 00:08:28,639 refraction 261 00:08:31,670 --> 00:08:31,280 opposed to the reflection of a mirror 262 00:08:34,230 --> 00:08:31,680 chris 263 00:08:35,110 --> 00:08:34,240 unfortunately pretty much gives up here 264 00:08:38,149 --> 00:08:35,120 i get it 265 00:08:39,350 --> 00:08:38,159 okay i understand no you don't 266 00:08:41,029 --> 00:08:39,360 understand 267 00:08:42,870 --> 00:08:41,039 so once you see that dave really doesn't 268 00:08:44,230 --> 00:08:42,880 have a point with a d rotation or a 269 00:08:46,070 --> 00:08:44,240 point with the refraction versus 270 00:08:46,870 --> 00:08:46,080 reflection or a point with glass versus 271 00:08:48,389 --> 00:08:46,880 germanium 272 00:08:49,910 --> 00:08:48,399 then all that's left is this argument 273 00:08:51,350 --> 00:08:49,920 that you don't get glare in ir 274 00:08:53,269 --> 00:08:51,360 like this but we've already seen with 275 00:08:55,030 --> 00:08:53,279 the chilean case that you do 276 00:08:56,949 --> 00:08:55,040 this unfortunately has been an argument 277 00:08:58,949 --> 00:08:56,959 that's been going around for years 278 00:09:00,630 --> 00:08:58,959 dave is ostensibly an expert even though 279 00:09:02,230 --> 00:09:00,640 he's never worked on targeting pods 280 00:09:03,750 --> 00:09:02,240 and he didn't know that sapphire glasses 281 00:09:05,509 --> 00:09:03,760 are transparent 282 00:09:07,590 --> 00:09:05,519 but he doesn't really understand my 283 00:09:09,269 --> 00:09:07,600 arguments and since his debunking 284 00:09:11,190 --> 00:09:09,279 doesn't really make any sense then 285 00:09:13,030 --> 00:09:11,200 chris's claim that he understands is